Can you briefly explain how the design works, and how it is programmed?
The design of a helicopter or plane for the X-Plane simulation series is based on the following four key stages:
You start by developing a flight model within the simulator, which means entering the basic appearance of the helicopter and all dimensions and performance data according to reality. This includes the rotor blade profile, the torsion of the blades, the weight of the blades, rotation speeds, engine power, fuel consumption, blade control, air resistance, etc.
The flight model is then refined during countless flight hours with the help of real pilots with real flight experience with the Lama. This is done until it not only flies exactly according to the published manual data, but also feels the same way as the pilot felt in the real Lama. This process worked out well thanks to the help of the Air Zermatt pilots.
The next step is the complex process of designing the sound, with huge numbers of small recordings being linked to the physical values of the simulator or the plug-ins via a sound interface. This works like an unlimited supply of a huge range of mixing consoles and effects units that can be used to blend and adjust the recordings, but also to align them extremely closely to the physical calculations. The result is that our Lama in X-Plane really does sound different from all sides. And when you open the doors, you even hear the turbine noise from outside in the cabin. We managed to reproduce the sound of the Lama in such detail that even the characteristic “rattle and hum” can be heard. The sounds in the simulator are actually based on 75 individual audio recordings, all of which come together to create a highly authentic sound image.
The final step is to develop a 3D model that is as realistic as it can be, generally using “Blender” software for design and texturizing. Movements and animations in this 3D model then also have to be linked to the physical calculations, in a similar approach to the sound development process. This means that the visible 3D model of the Lama also moves as realistically as possible for the user. So we also have rotor blades vibrating in the wind, doors opening and all the displays and controls in the cockpit behaving as they should. Even the air turbulence that makes the airspeed indicator jump and tremble in a hovering helicopter was reproduced in this way.